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- on exitFrame
- global objpropertylist, objpos, objectlist
- if objpos = 1 then
- set the visible of sprite 11 to 0
- else
- if objpos = count(objectlist) then
- set the visible of sprite 12 to 0
- end if
- end if
- if count(getaProp(objpropertylist, #hs)) = 0 then
- set the visible of sprite 13 to 0
- end if
- updateStage()
- end
-